Home Virtual Reality Gaming Epic’s Latest MegaGrants Support VR Avatar Tech, Magnet Science And More

Epic’s Latest MegaGrants Support VR Avatar Tech, Magnet Science And More


Epic Games revealed some VR-focused projects are included in the latest round of recipients for its MegaGrants program.

The program provides financial assistance to a wide range of software projects with the company behind Unreal Engine and Fortnite confirming today that, so far, it pledged more than $42 million to more than 600 recipients.

The latest round includes support for medical training simulations from ORamaVR, DeepMotion VR avatar tracking, Faraday’s Magnets by ScienceVR, and a photogrammetry project called Zen Universe by ZenArt VR.

Here are descriptions and trailers for some of the VR projects as provided by Epic:

Combining principles in neuroscience, spatial computing, and artificial intelligence, ORamaVR hopes to rapidly accelerate human learning in healthcare through an array of immersive VR medical training simulations.

DeepMotion VR Avatar Tracking by DeepMotion Inc.

DeepMotion’s VR Avatar Tracking solution brings to life realistic full-body motion and interaction with as little as 2 or 3 trackers. Motion Brain, which uses the latest in AI and physics simulation, we are able to generate a full-body avatar that moves with you and interacts naturally with its virtual environment, providing a rich sense of physical presence and embodiment. VR Avatar Tracking simulates full-body motion using inverse dynamics and obeys biomechanical joint limits, instead of a simple approximation provided by inverse kinematics. VR Avatar Tracking runs on Windows and Mobile platforms, with your choice of VR hardware. With DeepMotion’s motion intelligence solutions your characters will move as real as they look in Unreal Engine 4.

Faraday’s Magnets by ScienceVR

ScienceVR asks, what if we could see the “invisible forces” around magnets? This experience empowers VR learners to see the “math” around magnets. Users can take their time to try repeatedly to build up their understanding and interact with virtual scientists.

Bulgarian-based ZenART uses Unreal Engine and advanced photogrammetry techniques to capture natural and historic landmarks, turning them into explorable interactive VR experiences featuring narrative, puzzle-solving, and minigames with awe-inspiring visual quality. The first two Zen Universe locations, Tales of the Rocks and Olympus: Home of the Gods are available now in Steam Early Access.

This post appeared first on this site


Please enter your comment!
Please enter your name here

Follow Us For The Latest VR News


Latest Reviews

Community Download: Is Microsoft’s Purchase Of Zenimax Good For VR?

Community Download is a weekly discussion-focused article series published (usually) every Monday in which we pose a single, core question to you all, our readers,...

Oculus Developer Hub Is A Game Changer For Quest Iteration

Oculus Developer Hub is a new PC program with features to make Oculus Quest development more convenient with fewer hassles. When developing for PC-based VR,...

‘Minecraft’ Arrives On PlayStation VR Tomorrow

The free patch update will be available to all PS5 Minecraft owners. Earlier this month developer Mojang Studios announced that it’s legendary survival crafting game...

This post appeared first on this site

Subscribe to TheFutureofVR's NewsletterAnd get exclusive, pre-release augmented reality news and early-bird special offers to save YOU money on VR tech, games and other exciting VR products! We won't deluge you with spam, or sell your details. Ever.