Warning: getimagesize(): https:// wrapper is disabled in the server configuration by allow_url_fopen=0 in /home/clickloa/thefutureofvr.com/wp-content/plugins/td-cloud-library/shortcodes/header/tdb_header_logo.php on line 786

Warning: getimagesize(https://thefutureofvr.com/wp-content/uploads/2020/04/TheFutureofVRBanner.png): failed to open stream: no suitable wrapper could be found in /home/clickloa/thefutureofvr.com/wp-content/plugins/td-cloud-library/shortcodes/header/tdb_header_logo.php on line 786

Warning: getimagesize(): https:// wrapper is disabled in the server configuration by allow_url_fopen=0 in /home/clickloa/thefutureofvr.com/wp-content/plugins/td-cloud-library/shortcodes/header/tdb_header_logo.php on line 786

Warning: getimagesize(https://thefutureofvr.com/wp-content/uploads/2020/04/TheFutureofVRBanner.png): failed to open stream: no suitable wrapper could be found in /home/clickloa/thefutureofvr.com/wp-content/plugins/td-cloud-library/shortcodes/header/tdb_header_logo.php on line 786
Home Virtual Reality Gaming NVIDIA Zeroing In On ‘Root Cause’ Of RTX Frame Drop Issue

NVIDIA Zeroing In On ‘Root Cause’ Of RTX Frame Drop Issue

-

Has your NVIDIA RTX graphics card been dropping frames in VR?

NVIDIA provided comment on its progress resolving an issue that sees RTX cards drop frames in VR when using recent versions of its graphics card drivers.

According to reports from users across the NVIDIA forums and Reddit, the issue is ongoing and has yet to be resolved. It is difficult to nail down exactly which hardware and headsets are affected, as the issue is still being worked on, but the problem seems to involve (but may not be limited to) NVIDIA’s 20 and 30-series RTX cards when used with SteamVR.

Many reports indicate that the issue occurs with the Valve Index, but users have also reported that other headsets like the HP Reverb G2 are affected as well. The issue has been present for around 3 months, since the NVIDIA driver version 456.71.

Previously in November, NVIDIA confirmed on the forums that the problem had been reproduced and the team was working on a resolution. No updates had been given since then, until this week when NVIDIA commented on the forums and provided an update:

“Yesterday some progress was made in identifying the root cause. Our software team is confirming this so I don’t want to overstate the findings but it is good news. Isolating the root cause has been challenging and I do apologize for the delay.”

We’ll have updates as soon as we hear a timeline for when a potential fix or driver update might arrive for users affected by the issue.

Have you experienced issues with frame drops in VR while using an RTX card? Let us know in the comments.

This post appeared first on this site

LEAVE A REPLY

Please enter your comment!
Please enter your name here

Follow Us For The Latest VR News

5,183FansLike
5,937FollowersFollow
1,781FollowersFollow
3,117FollowersFollow

Latest Reviews

Unassuming One-man VR Project ‘Gorilla Tag’ Sees 42K Players in First Two Weeks

First-time indie VR developer Kerestell Smith was taken aback at the reception of his Early Access multiplayer VR game, Gorilla Tag. The unassuming lo-fi title,...

US Air Force Experiments With VR Suicide Prevention Training

Airmen and their spouses are taught how to comfort distressed individuals in a virtual environment. Over the past four years, we’ve seen a noticeable increase...

Psychic VR Lab Raises $8.5 Million to Grow Browser-based XR Development Platform

Japan-based Psychic VR Lab has announced the close of an $8.5 million investment to grow its cloud-based XR development platform, STYLY. Psychic VR Lab is...
Subscribe to TheFutureofVR's NewsletterAnd get exclusive, pre-release augmented reality news and early-bird special offers to save YOU money on VR tech, games and other exciting VR products! We won't deluge you with spam, or sell your details. Ever.